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            <B>Version History</B>
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v1.1:
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<UL>
    <FONT SIZE="2" FACE="Lucida Grande,Geneva,Arial">
	<LI>Recompiled as Universal Binary.</LI>
    <LI>Optimized the software renderer for windowed modes.</LI>
    <LI>Windowed modes (software and OpenGL renderer) are now resizeable.</LI>
    <LI>The game will renderer inside the Dock document icon (instead of the application icon) if minimized.</LI>
    <LI>Screenshots are now saved in PNG format.</LI>
	<LI>Threaded CDAudio and MP3/MP4 playback.</LI>
	<LI>&quot;glquake&quot; cache files are now always little endian.</LI>
	<LI>&quot;glquake&quot; cache files are automatically converted if in wrong endianess.</LI>
	<LI>Minor bug fixes.</LI>
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v1.0.9:
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<UL>
    <FONT SIZE="2" FACE="Lucida Grande,Geneva,Arial">
    <LI>Rewritten event handler. Solves performance problems that some users were experiencing.</LI>
    <LI>Rewritten audio CD driver. Solves issue with audio CD playback that some users were experiencing.</LI>
    <LI>Added support for MP3 and MP4 playback (see startup dialog).</LI>
    <LI>Added support for other displays than the main display to the software renderer versions.</LI>
    <LI>Added &quot;fade all displays&quot; option to the software renderer versions.</LI>
    <LI>Mouse look is now enabled by default.</LI>
    <LI>Redesigned startup dialog.</LI>
    </FONT>
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v1.0.8:
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<UL>
    <FONT SIZE="2" FACE="Lucida Grande,Geneva,Arial">
    <LI>Added support for FSAA (10.1 or later for NVidia boards, 10.2 or later for ATI Radeon boards).</LI>
    <LI>ATI Radeon users may change FSAA settings on the fly (see &quot;video options&quot; dialog).</LI>
    <LI>Added texture RAM check. An error message is thrown out if out of texture memory.</LI>
    <LI>Added support for multitexturing under MacOS X v10.2 or later (see &quot;video options&quot; dialog).</LI>
    <LI>Added option to switch between normal and overbright gamma (see &quot;video options&quot; dialog, OpenGL only).</LI>
    <LI>Added option to show the OpenGL startup dialog only when pressing the Option key.</LI>
    <LI>Added textfield for command-line parameters to the startup dialog.</LI>
    <LI>Added startup dialog for command-line parameters to the software renderer versions.</LI>
    <LI>Added support for AppleScript.</LI>
    <LI>Added the command-line tool &quot;vispatch&quot;.</LI>
    <LI>New help.</LI>
    <LI>F12 key will no longer eject medias if you bind a command to it.</LI>
    <LI>Fixed network compatibility with the Windows versions of Quake and GLQuake.</LI>
    <LI>Fixed an issue with the console for display-ratios other than 4:3 at GLQuakeWorld.</LI>
    <LI>Many minor changes.</LI>
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v1.0.7:
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<UL>
    <FONT SIZE="2" FACE="Lucida Grande,Geneva,Arial">
    <LI>Added video options menu to the OpenGL versions.</LI>
    <LI>&quot;vid_wait&quot; now available via video options.</LI>
    <LI>Support for Truform via the video options menu or variable &quot;gl_truform&quot;.</LI>
    <LI>Support for anisotropic texture filtering via the video options menu or variable &quot;gl_anisotropic&quot;.</LI>
    <LI>The mouse speed slider at the options let's you set higher values from now on.</LI>
    <LI>From now on you will only be asked to locate the &quot;id1&quot; folder, if the application is not installed inside the same folder which holds the &quot;id1&quot; folder.</LI>
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v1.0.6:
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<UL>
    <FONT SIZE="2" FACE="Lucida Grande,Geneva,Arial">
    <LI>Mouse sensitivity finally works as expected.</LI>
    <LI>Reworked keypad code (is now hardware dependent) to avoid &quot;sticky&quot; keys.</LI>
    <LI>Fixed loss of mouse control after &quot;cmd-tab&quot;-ing at the software renderer versions.</LI>
    <LI>Fixed cursor vsisibility on error dialog.</LI>
    <LI>Fixed a glitch with the Quake/QuakeWorld options menu.</LI>
    <LI>Some other small changes.</LI>
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v1.0.5:
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<UL>
    <FONT SIZE="2" FACE="Lucida Grande,Geneva,Arial">
    <LI>Enabled paste via &quot;cmd-v&quot; and the edit menu.</LI>
    <LI>Changed mouse acceleration handling (uses now IOKit).</LI>
    <LI>Fixed the keyboard repeat issue after application quit.</LI>
    <LI>Screenshots are saved in TIFF format now.</LI>
    <LI>Mouse wheel support finally works.</LI>
    <LI>Added support for up to 5 mouse buttons.</LI>
    <LI>Added support for the numeric keypad.</LI>
    <LI>Added &quot;Connect To Server&quot; service to QuakeWorld and GLQuakeWorld.</LI>
    <LI>Added rendering inside the Dock (if window is minimized).</LI>
    <LI>Added application hide (via &quot;cmd-h&quot;) in windowed mode.</LI>
    <LI>Added windowed mode to the software renderer.</LI>
    <LI>Added application switching (via &quot;cmd-tab&quot;) in fullscreen mode (software renderer only).</LI>
    <LI>Reworked windowed mouse code (should now work perfectly).</LI>
    <LI>Many other small changes and fixes...</LI>
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v1.0.4:
</FONT>
<UL>
    <FONT SIZE="2" FACE="Lucida Grande,Geneva,Arial">
    <LI>Fixed an UDP initialization issue (would cause an application crash, if network is faulty configured).</LI>
    <LI>Fixed continuous console output at GLQuake and GLQuakeWorld, if gamma setting fails.</LI>
    <LI>Fixed a multi-monitor issue with GLQuake and GLQuakeWorld.</LI>
    </FONT>
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v1.0.3:
</FONT>
<UL>
    <FONT SIZE="2" FACE="Lucida Grande,Geneva,Arial">
    <LI>Fixed &quot;dragging MOD folders onto the Quake icon&quot;. Was broken with v1.0.2.</LI>
    <LI>Enabled &quot;Num. Lock&quot; key.</LI>
    <LI>Added functionality to the brightness slider at the options at the OpenGL renderer versions.</LI>
    <LI>Added variable &quot;vid_wait&quot; to enable/disable VBL syncing [only in fullscreen mode] at the OpenGL renderer versions.</LI>
    <LI>Fixed bug with loading skins in PCX format at QuakeWorld and GLQuakeWorld.</LI>
    <LI>Included a compiled version of &quot;cheapo&quot; (to be executed from within &quot;Terminal.app&quot;) for use with QuakeWorld and GLQuakeWorld.</LI>
    </FONT>
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<FONT SIZE="2" FACE="Lucida Grande,Geneva,Arial">
v1.0.2:
</FONT>
<UL>
    <FONT SIZE="2" FACE="Lucida Grande,Geneva,Arial">
    <LI>Added &quot;DrawSprocket&quot; style gamma fading.</LI>
    <LI>Fixed &quot;Draw_Pic: bad coordinates&quot; bug at Quake and QuakeWorld.</LI>
    <LI>Default video mode is now 640x480, 67hz at Quake and QuakeWorld (only if available).</LI>
    <LI>Quake and QuakeWorld recognize all supported (more than 15) video modes via console or config.cfg.</LI>
    <LI>OpenGL settings dialog: Select a specific display.</LI>
    <LI>OpenGL settings dialog: The depth setting was separated from the resolution menu.</LI>
    <LI>OpenGL settings dialog: Capture all/only the game display.</LI>
    <LI>The &quot;Read Me&quot; now available via the help menu.</LI>
    <LI>Fixed a significant performance issue with the OpenGL renderer versions (huge frameskip with extensive lighting).</LI>
    <LI>Default value of &quot;gl_keeptjunctions&quot; is now &quot;1&quot; (looks nicer).</LI>
    <LI>Fixed console width/height bug with resolutions other than 640x480 (was always 640x480) at GLQuakeWorld.</LI>
    <LI>Cleaned up the sourcecode.</LI>
    <LI>Added lots of comments to the sourcecode.</LI>
    </FONT>
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<FONT SIZE="2" FACE="Lucida Grande,Geneva,Arial">
v1.0.1:
</FONT>
<UL>
    <FONT SIZE="2" FACE="Lucida Grande,Geneva,Arial">
    <LI>Introduces the OpenGL versions.</LI>
    <LI>Obscure characters within the base pathname are now allowed.</LI>
    <LI>Support for case sensitive file systems. Doesn't care anymore about the case of a filename.</LI>
    <LI>Fixed &quot;mkdir&quot; commmand (for QuakeWorld).</LI>
    <LI>Fixed that the &quot;id1&quot; folder had to be lower case. Doesn't care anymore about the case.</LI>
    <LI>Fixed Audio-CD support for MacOS X v10.1. MacOS X v10.1 uses now &quot;.cdda&quot; instead of &quot;.aiff&quot; as file-extension. Quake supports now booth &quot;.aiff&quot; and &quot;.cdda&quot;.</LI>
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<FONT SIZE="2" FACE="Lucida Grande,Geneva,Arial">
v1.0:
</FONT>
<UL>
    <FONT SIZE="2" FACE="Lucida Grande,Geneva,Arial">
    <LI>Initial release.</LI>
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